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Posts tagged Business Models

Funcom launches kids’ online games subsidiary, SweetRobot

In a major shift in strategy, hardcore online game publisher Funcom is announcing today a new subsidiary to make casual online games.
The Norwegian game publisher is best known for its Anarchy Online and Age of Conan massively multiplayer online games, which are virtual worlds for hardcore gamers. But the company’s new SweetRobot subsidiary is making [...]

Expanding from hardcore games to casual, Funcom establishes kids online games subsidiary

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In a major shift in strategy, hardcore online game publisher Funcom is announcing today a new subsidiary to make casual online games.
The Norwegian game publisher is best known for its Anarchy Online and Age of Conan massively multiplayer online games, which are virtual worlds for hardcore gamers. But the company’s new SweetRobot subsidiary [...]

Shifting from hardcore games to casual, Funcom establishes kids online games subsidiary

Bookmark this category
In a major shift in strategy, hardcore online game publisher Funcom is announcing today a new subsidiary to make casual online games.
The Norwegian game publisher is best known for its Anarchy Online and Age of Conan massively multiplayer online games, which are virtual worlds for hardcore gamers. But the company’s new SweetRobot subsidiary [...]

play, virtual goods business models gain steam in games

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Consumers are embracing online games that are free to play, with options to buy virtual goods such as extra weapons or decorative clothing, a new survey confirms.
The survey by virtual goods platform maker PlaySpan and market researcher VGMarket shows 58 percent of players bought digital goods in a free-to-play game. In those games, [...]

play, virtual goods business models gaining steam in games

Bookmark this category
Consumers are embracing online games that are free to play, with options to buy virtual goods such as extra weapons or decorative clothing, a new survey confirms.
The survey by virtual goods platform maker PlaySpan and market researcher VGMarket shows 58 percent of players bought digital goods in a free-to-play game. In those games, [...]

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